Phazer 64
One forbidden button. One blown-up satellite.Zero time before Mom gets home!

About the Game
Phazer 64 is a retro-flavored 2D space adventure blending UFO action, RPG exploration, and platforming - on Nintendo 64.
When a kid presses the forbidden button, Terra's main satellite gets blown-up by a powerful laser.
UH-OH! (Yes, it was you.)
Good thing you've got a homemade UFO in the garage. You have to repair the damage - before your parents come home and find out.
LET'S GO!
Embark on an adventure through space. Meet new alien friends and explore strange planets - both above and underground.
- Fly through open space and race tracks
- Land on planets, switch from flight to on-foot
- Explore surface and underground areas
- Collect Star Nuggets to fund upgrades
- Unlock weapon systems to blast asteroids
- Use your space map to find the satellite pieces
- Rebuild the satellite with a tractor beam
Will you convince Crankhorn, the galaxy's best mechanic, to install his new tractor beam?
Can you piece the satellite back together - or are you about to get grounded for life?
Media
You can watch a full playthrough on YouTube, but I recommend playing the game yourself: Video on YouTube
Newsletter
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N64 Features
- Runs on real Nintendo 64 hardware (PAL, NTSC)
- Fully compatible with the Ares emulator
- Stable 60 FPS on original hardware, including PAL60
- EEPROM save, overscan settings, and stick calibration
- Immersive stereo sound
- I recommend a SummerCart64 to play on hardware
- Made using libdragon for the #N64BrewJam 6
Note: this game is unofficial homebrew and in no way affiliated with or endorsed by Nintendo.
Why I made this game
This game is a love letter to Commander Keen and other games that inspired me as a kid to become a game developer. People have described it as "Commander Keen meets No Man's Sky" in spirit.
When playing the original Keen games, I remember being so frustrated that I couldn't enter the spaceship and fly to new planets. When Commander Keen 4 fully showed the ship for the first time, I probably spent hours trying to make it fly.
When I worked on Phazer 64, at first it was supposed to be only a UFO in space with a nice-looking starfield simulation. But when my son played the prototype, he echoed that same sense of wonder. "Why can't I land on this planet? Why can't I leave my UFO? Why can't I jump around?" My brain said: this is out of scope, this is too much, don't do it. Yet, my heart remembered how I felt when I was a kid, and my gut finally decided: it's a game jam, what could go wrong? Let's go!
So I built it. And now you can: travel, land, get out, explore, jump. The technology is there, and the game jam release feels like the beginning of something bigger.
The N64 is my favorite console. Its library of family-friendly games is colorful and full of wonder, while still taking players seriously. That feels like a great fit, and building on real hardware is magical.
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The journey will continue.
Press & Contact
Get in touch: [email protected] | BlueSky | LinkedIn
Presskit available here.